Sunday, October 17, 2010

Per Vertex Painting

Chris is teaching me how to do per vertex painting in Unreal.  He showed me the outcome and I looks absolutely amazing.  Our plan is to use this method on the floor.



The outcome of per vertex painting.  Its looks great.  There is a problem with the displacement map.  Apparently when you use this method your displacement maps need to be taken to the extreme.  Also this is a discrepancy between the bricks and grout.  The grout in some cases appears higher than the bricks. 


The 3 Tiled Textures that I created:





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