Sunday, September 19, 2010

Project Pitches

So here's a brief description of the projects that I will be presenting in class on Tuesday:

Pitch 1:

In the early 1700s, the English Crown outlawed the practice Catholicism throughout all of England.  All Catholic churches were closed up and converted into prisons.  The entire clergy are forcibly rounded up and locked away with the church.  They are now given the choice abandon their faith and live or stay true to their conviction and face the uncertainty ahead.

Environment Design: 16th century church converted into a prison. 

What I Plan to do: Model and texture one long interior corridor of a church that has been lined with prison cells on one side.  Then create a cinematic sequence telling the story of the one inmate that decide not to abandon his faith like rest.


Pitch  2:
What if the Ancient Egyptians traveled to America and began colonizing the region?  If they did they would have found life far easier here than on the Nile and their culture would have flourished.  Eventually, their American colonies would spread as far north as the southwestern region of the United States.  Their they would have eventually encountered the Pueblo Indians who would quickly assimilated into the Egyptian culture.  One day the Egyptians found a suitable place for the ultimate temple, located on the cliff face over looking the Pueblo Village and the Valley below.   Then in 1540, Francisco Vásquez de Coronado, in his expedition to discover the Seven Cities of Gold travels to the region and becomes the first European to the visit the southwest and look up this magnificent temple. 

Environment Design:  A Pueblo Village situated along a cliff face in the arid landscape of the

American Southwest.  Overlooking the Pueblo Village is pharaoh's temple.
What I Plan to do:  I would like to continue where I left off with this concept from Environment and Level Design.  I would model and texture the three quarters of this massive environment that never got touched.  As well as the go into more detail of the environment that surrounds the village.  Additionally, I would take this village into Unreal and create a playable level with it. 


Pitch 3:
The story of a mother as she goes through the five stages of grief after she looses her son.  The five stages of grief are: Denial, Anger, Bargaining, Depression, Acceptance.

Environment Design: A modern day home.

What I plan to do: Create a realtime cutscene using motion capture to tell the story of a mother going through the five stages of grief. 

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